Entity processing logic has been optimized to significantly reduce CPU usage on full servers Server processing delays have been reduced, especially for servers on modern Linux kernels Server frame rate is now based on the tickrate of the active Source mod, not the fps_max convar Made sndplaydelay executable by servers Fixed game servers not being able to execute the retry command due to the dependence on the connect command (which is not executable by game servers) Changed stats output to show KB/s instead of bytes/sec, added a connections column, and changed the users column to "Map changes" Adjusted whitespace to improve formatting in status command output Fixed an issue with the multi-threaded renderer which could cause a crash on map change Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) The updates will be applied automatically when your Steam client is restarted. Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. Our installations are up to date, go to your restarts! A big update has just been done on all our servers, and it concerns all source games : CSS, DoDS, TF2.
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